Hey guys,
Another quick update to improve the raids experience from what we've seen so far. There has definitely been an improvement since the last update, but a few things still needed to be fixed. Mainly, your points weren't affecting your loot rate from the reward chest enough. We've reworked the mechanics so that your points play into your reward a bit more, as well as adding a few new ways to get points. Additionally, it seems that with small teams it is difficult to get through Olm without pots. For this reason, we've made it so that you can go back into the dungeon from the final skilling room(where it would previously block you) and pick up potions and food off the ground if need be! You'll also find that the dungeon is now "scaled" in terms of enemies' hitpoints, and Olm has been slightly weakened.
- Hitpoints of enemies now scale as the party size increases, as it is far too easy to clear a raid with 20+ people.
- Approximately 5% more HP per player
- With the above update, the default HP of all of the mobs within raids have been reduced to account for the change
- All default HP reduced by 20% EXCEPT for:
- Ice demon(no reduction)
- Baby muttadile(only a 15% reduction)
- Vasa's crystals(25% reduction)
- This means that a 1-3 person raid is slightly easier(lower HP)
- A 4 person raid would have the same exact HP as you have all been used to the past 2 days
- Anything larger than 4 people will be subject to higher hp than you are used to, at a 5% hp / player rate
- All default HP reduced by 20% EXCEPT for:
- You can now turn back into the dungeon from the final skilling room.
- This will allow you to go back to loot potions and other useful drops within the dungeon should you need it to fight Olm.
- For example, if you were almost fully stocked on supplies at the Deathly ranger/mager room, you would miss out on a ton of supplies dropped by them and could not have turned back to loot them if you died at Olm.
- This will allow you to go back to loot potions and other useful drops within the dungeon should you need it to fight Olm.
- If you died at the exact same instant as Olm, you would be teleported to the start of the dungeon. This has been corrected.
- Fixed ironmen issue -- they could not loot if they did not deal top damage. I apologize for this issue, as it should have been fixed last update but a component was overlooked!
- A bug where Vasa would get stuck at the crystal and be unattackable should no longer occur.
- Olm combat changes:
- Olm's attack bonus will no longer be as reliant on the team size. There shouldn't be a huge difference in his strength.
- This is due to the fact that special frequency / # of phases already increase the difficulty tremendously.
- Lessened prayer drop rate
- Getting hit by a lightning bolt will now only have a 50% chance to drop your protection prayers rather than 100%
- Olm's "sphere" attack will now have a 33% chance of dropping protection prayers rather than 50%
- Olm's main attack (which he shoots from his mouth) will now have a chance to miss players in the room
- He now has a ~20-25% chance to miss any player in the room rather than 100% success rate. In a solo party, you will simply not see his head do an attack animation. In a team, you may see him only hit 3/4 players (or less) in the party.
- His main attack is also *very slightly* scaled in damage based on team size, but it is always quite consistent.
- Olm's attack bonus will no longer be as reliant on the team size. There shouldn't be a huge difference in his strength.
- Rewards changes:
- Loot rates are now much more reliant on the points you have earned. Try not to lose your points!
- This way, the players who have earned many points will have a far better chance at loot, whereas players with low points will have more trouble getting loot. Nonetheless, it is still possible for players with 0 points to get the rarest items, even the Olmlet!
- Pure essence will now be given noted, as intended
- Points changes:
- Keystone crystal now gives 500 points to the player who picks it up.
- Lighting braziers / filling the trough now gives 50 points each time instead of 30
- Braziers can now only hold a maximum of 5 + (teamSize) kindling to prevent people from point farming
- Skilling points: (**Limited to a maximum of 2.5k per player, per session, to avoid farming)
- Cutting down 1 kindling will earn you 15 points
- Lighting 1 kindling will earn you 15 points
- Catching 1 fish will earn you 20 points
- Cooking 1 fish/bat will earn you 15 points
- Catching bats will now earn you 30 points each
- Sapling trees now last longer before turning into stumps
- The previous health of the tree has been doubled so that players in large teams have an easier time gathering kindling.
- Fixed fishing net spawns in Corrupted scavenger room
- You can now type ::shake to disable the camera shaking at the Olm stage. Unfortunately, this is only a temporary toggle that does not save on logout, so make sure to disable it before heading into the boss room!
- You can type ::shake again to re-enable it.
We're getting closer and closer to perfecting it, and I feel that we're nearly there! Enjoy :)
Regards,
Omicron