What is your suggestion?: 1. Make NPC health scale properly by number of players in the raid
2. Add a "Challenge Mode" option
3. Change Olm's attack method to match OSRS
Is this in OSRS?:
Yes
Has this suggestion been accepted already?:
Not to my knowledge
How would this benefit Alora?:
1. On Alora solo CoX is the meta, which is fine, however group CoX isn't really a viable method for getting consistent drops as you almost always end the raid with few pts due to the nature of the scaling. It's fun to do group/mass CoX for a lot of people, however for most it doesn't really make sense to do it regularly on Alora as the health of NPC's doesn't scale much, leaving you with much fewer pts than you would have in a solo. Would encourage more players to do group CoX/make CoX more fun.
Scaling details -> https://docs.google....m#gid=283076762
2. This would just be a fun option similar to HM for ToB. Main difference is each raid contains every room, and boss HP is increased by 50%. Would need to give a significant drop rate boost depending on how much weighting the pts have currently.
3. Olm's method of attacking should be related to the position of the player, he should use cycles and not be able to hit you with special attacks when you're out of view. He also shouldn't be able to use multiple special attacks at once due to the cyclic attack nature.
https://oldschool.ru...eat_Olm#Attacks