Short answer is support.
Long answer: Zulrah before her pattern update was too easy, plain and simple. This update was entirely necessary; needing to grind for food as an iron to kill zulrah is entirely justified. That's a necessary grind that we have to make in order to get to zulrah and I would never change that.
I think there is also something to be said for the fact that zulrah does still drop plenty of useful skilling supplies, especially in the case of an iron/uim/hc. I do still think, however, zulrah is definitely worth doing as an ironman recent patch considered.
Rather than adding to zulrah drop table, I would suggest either only removing some of these (currently) unnecessary items, or consider making a use for them i.e. making wines, calquat patch in tai bwo village, etc. This way we aren't adding a huge amount of wealth to regular accounts doing zulrah all at once, but rather making her current skilling drops more valuable and more plentiful in the case of removing a few.
If we do this (and even keep a few of the drops that may not have a use) then that will make sure not every kill is a valuable drop which would make zulrah op. At the same time, this would make some drops that are useful just a little more common to give a little nudge to the incentive of killing zulrah and make the food grind for zulrah worthwhile. I believe this would create a happy medium to where you sometimes get only scales/an item not worth much, a useful skilling drop or a very rare unique item like bp. It would be a gamble for drops that this new zulrah is actually worthy of.