Hey guys,
This week was primarily focused on fixing some crucial PvP mechanics, as well as creating a system to host "Battle Royale" type events. This was created for the Ironman NH battle that will be hosted later today, but will undoubtedly be used for many more events in the near future! Additionally, the Woodcutting guild has been added in with some cool content such as Redwood trees and the Lumberjack outfit! Good luck to everyone participating in the tournament and battle later on today :)
- Battle Royale "mini-event":
- Originally created for the Ironman Battle Royale that people have been training for during the past week, the BR mini-game will be something you'll see more of in the future on the weekends as part of events!
- Here's how it works:
- An administrator can host a BR with the following settings:
- Safe/dangerous (items lost or kept on death)
- Public/private
- Eg. for this weekend, it will be a private, "invite-only" event which you must PM an administrator (@
uTorrent in this case) to join!
- Eg. for this weekend, it will be a private, "invite-only" event which you must PM an administrator (@
- Players can join by either a) receiving an invite from an admin, or typing ::joinbr if the event is public.
- Either option will WARN them if the battle will be dangerous or not before allowing them to join.
- Players are the placed into a lobby.
- Once you are in the lobby, you can no longer teleport out.
- * If you log out in the lobby, you will not lose items, but will be removed from the BR.
- * On the other hand, logging out while outside of the lobby might cause you to lose your items if it is dangerous.
- Once you are in the lobby, you can no longer teleport out.
- Once an administrator starts the BR, players have 120 seconds to enter.
- The 2 minute timer is launched, and players in the lobby must wait until the countdown hits zero to be placed in the battle map.
- Once the 2 minute timer is over, players will be randomly placed into the arena and the battle will immediately begin!
- They must fight until the death, and when all players are defeated, the final player will be announced to the server as the winner and the event will end.
- An administrator can host a BR with the following settings:
- Warnings:
- If it is dangerous and a player x-logs, logs out OR even dc's, their items will be dropped on the ground. It is a fight til the death, after all.
- (This only applies once the countdown timer hits zero and the battle has begun)
- All three new prayers (Preserve, Rigour and Augury) have been disabled momentarily for this weekend's event. This may be changed later on.
- If it is dangerous and a player x-logs, logs out OR even dc's, their items will be dropped on the ground. It is a fight til the death, after all.
- Miscellaneous
- Godsword shard yell fixed for good
- Fixed bug causing some people to not be able to login (friends list related)
- The chinchompa explosion graphics were showing too early -- this has been fixed.
- Desert Pyramid door fixed (used to send players into an area where their account would crash)
- Previously only 1 of the doors had been fixed rather than both.
- Additionally, the "tunnel" at the bottom of the pyramid has also been fixed.
- *Anyone still bugged in this area should PM me.
- Bludgeon pieces combining fixed:
- If you only had 2/3 items and tried to combine them, it would delete both. It will now check and tell you that you need all 3.
- Fixed Nurse healing animation (at home)
- Trading post interface *visual bugs have been fixed:
- Eg. Before: http://i.imgur.com/JEMtjZ5.png and After: http://i.imgur.com/qdIaXQV.png
- Trading post QOL updates:
- An option to Buy-all has been added to the trading post buy page:
- Eg. Before: http://i.imgur.com/hT5AFVD.png and After: http://i.imgur.com/4X6iX6b.png
- Item/player names being searched for will now be display in a red font.
- An option to Buy-all has been added to the trading post buy page:
- Woodcutting system reworked to prevent a bug:
- Previously, spam-clicking a tree with no axe in your inventory would technically reduce the trees health and eventually take it down. It would also reset your animation. Both issues have been fixed.
- Extreme Slayer task updates (Thanks @
Drewsy for the recommendations!):- Kree'arra (Armadyl boss)
- 5-25 assignable
- K'ril tsutsaroth (Zamorak boss)
- 5-30 assignable
- Commander Zilyana (Saradomin boss)
- 5-25 assignable
- Corporeal beast
- 3-10 assignable
- Kree'arra (Armadyl boss)
- Corporeal beast sigil rates fixed:
- The previous update did not have the correctly calculated sigil drop rates.
- These have been corrected, and are matched exactly to OSRS:
- 1/585 chance to hit the sigil table, then a roll between 1-7 (not 1-100):
- Elysian (1/7 chance)
- Arcane (3/7 chance)
- Spectral (3/7 chance)
- (No other empty slots on the tables)
- We've decided to keep the rate exactly like OSRS as our version of Corp is considerably easier and faster to kill. This means we didn't apply the usual 1.23* multiplier which we do to our rare drops, but we did essentially make it 10x easier to get Sigils.
- 1/585 chance to hit the sigil table, then a roll between 1-7 (not 1-100):
- ::Event command added:
- Provides for a simple area to host certain events, such as boss events
- Type ::event to be teleported there, assuming you are not teleblocked/over level 20 wilderness/etc.
- Location: On the rooftop of the Grand Exchange
- Looting bag change:
- WARNING: Destroying your looting bag will now permanently destroy all of the items within(as per OSRS mechanics).
- Zeah maps fixed:
- Ever since OSRS re-designed Zeah's maps, ours have regrettably been broken.
- Thanks to @
Lowkey for collecting the latest xTEAs, we now have the latest maps! - These can be used for future content, starting off with the release of..
- The Woodcutting Guild
- General:
- Any player with 60+ woodcutting may enter.
- An invisible +7 Woodcutting level boost is present within the guild (faster chopping on any tree).
- The guild contains all common types of trees, as well as the new Redwood trees which are exclusive to the guild!
- Redwood trees:
- You must have a Woodcutting level of 90 to chop Redwood.
- Although the redwood logs cannot be fletched, you can trade them in to Guildmaster Lars for pieces of the Lumberjack outfit!
- You must have a Woodcutting level of 90 to chop Redwood.
- NPCs:
- Guildmaster Lars:
- Exchanges your redwood logs
- Berry:
- He just.. really likes trees.
- Perry:
- Can sell you skilling supplies
- Guildmaster Lars:
- Shrine:
- Using your god eggs from Bird nests on the shrine will have a 30% higher chance at obtaining Evil chicken outfit pieces!
- Access:
- To get to the guild, you can use the newly added option in the Teleport wizard's Skilling section.
- General:
- Bank chests fixes:
- Unfortunately in the last update a few bank chests were missed for noting/unnoting items, including:
- Zulrah chest, duel arena chests, clan wars chest, neitiznot chests and the RFD chest in the thieving room.
- Unfortunately in the last update a few bank chests were missed for noting/unnoting items, including:
- Fixed Double doors:
- Double doors (eg. Al-kharid gate) have been bugged for awhile in the sense that only one door would open. The bug causing this to happen has been fixed.)
- [Wilderness/PvP updates]
- Combat fix -- prayer:
- Previously, a major bug in combat to do with the timing of prayer switches caused the game to not recognize your prayer if you toggled it as soon as another player's attack animation began. There has been an extra tick given for this timer, to match OSRS's combat system.
- This has been fixed for melee, magic and ranged, including all special attacks.
- Following fix -- 2 bugs:
- 1. When attacking someone around a wall, or tree, etc, you would walk rather than run. This has been fixed.
- 2. Attacking someone diagonally from ~2 steps away would result in walking rather than running. This has been fixed.
- Guthix rest / Saradomin brew no longer add onto your combat timer
- Food timers in combat should be the same as OSRS now.
- Barrage orb added:
- This content is not from OSRS, but it is a useful feature that shows an "orb" graphics if you land a barrage on a target that is already frozen.
- Player priorities fixed to prevent mis-clicks/death-dotting:
- In a recent update, we made it so that the player you're attacking will appear on top of other players (in the case of players standing under your target). Unfortunately, if you ate food, walked away, or did any action other than attack them, this would reset. This no longer resets by doing these actions, and will only reset if you attack another player. This way your target will always stay on top when you need them to, and you won't mis-click on someone else.
- Granite maul special timer fixed:
- After attacking with the Granite maul's special attack, the timer before a normal* attack (not the next special if performing two in a row) was way too short. This has been fixed to match OSRS.
- If you did not attack anyone before using the Granite maul's special, you won't have any combat delay at all and can fit in a third hit after the two specials. If you were in combat and just hit with the maul(or another weapon) and then used the specials, your next hit will be based on the last weapon you used for a normal attack.
- Weapons fixed:
- Seercull now functions properly
- All four colored Dark bows now work properly
- Same bonuses/reqs/stats as the normal Dark bows
- Retribution fixed:
- Retribution will now deal up to 25% (minimum of 5%) of your base* Prayer level as damage to nearby enemies when you die.
- It will prioritize the target who last attacked you if you are in a single-combat zone.
- If you are in a multi-zone, Any player within 1 tile of your death location will be hit.
- Perfectionist tweak for melee defence animations:
- When getting hit with a melee attack, the defence animation would show 1 tick too soon.
- Food dropping in the wilderness is now limited:
- While you are still able to drop food/brews in the wilderness, any dropped will now have a 10x longer delay before appearing to other people.
- Approximately 10 minutes rather than 1 minute
- This only applies to food items and brews dropped in the wilderness.
- This update is meant to dissuade people from using the clan tactic of brew-dropping.
- While you are still able to drop food/brews in the wilderness, any dropped will now have a 10x longer delay before appearing to other people.
- Combat fix -- prayer:
- ::hostbr (*) -- opens a lobby, can set private/public and dangerous/safe.
- ::startbr (*) -- starts the countdown, 120 seconds. players can still join during this period.
- ::cancelbr (*) -- cancel the current session ONLY IF the battle hasn't truly "started" yet (Eg. countdown hit zero)
- ::invitebr (*) -- any admin can use to invite someone (or themselves)
- ::joinbr -- any player can use to join a public battle